improve interactive rendering logic
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@ -83,10 +83,13 @@
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protected override void OnAfterRender(bool firstRender)
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protected override void OnAfterRender(bool firstRender)
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{
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{
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if (firstRender && _display == "display: none;")
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if (firstRender)
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{
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{
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_display = "";
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_display = "";
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StateHasChanged(); // required or else the UI will not refresh
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if (PageState != null && PageState.Site.Prerender)
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{
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StateHasChanged(); // required or else the UI will not refresh
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}
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}
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}
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}
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}
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