improvements to run in Android Emulator
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2404e26b61
commit
804c33a375
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@ -4,17 +4,13 @@ using System.Runtime.Loader;
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using System.Diagnostics;
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using Oqtane.Modules;
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using Oqtane.Services;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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namespace Oqtane.Maui;
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public static class MauiProgram
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{
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// can be overridden in an appsettings.json in AppDataDirectory
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static string url = (DeviceInfo.Platform == DevicePlatform.Android)
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? "http://10.0.2.2:44357"
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: "http://localhost:44357";
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// the API service url
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static string apiurl = "http://localhost:44357";
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public static MauiApp CreateMauiApp()
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{
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@ -31,9 +27,7 @@ public static class MauiProgram
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builder.Services.AddBlazorWebViewDeveloperTools();
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#endif
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LoadAppSettings();
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var httpClient = new HttpClient { BaseAddress = new Uri(url) };
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var httpClient = new HttpClient { BaseAddress = new Uri(apiurl) };
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httpClient.DefaultRequestHeaders.UserAgent.ParseAdd(Shared.Constants.MauiUserAgent);
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builder.Services.AddSingleton(httpClient);
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builder.Services.AddHttpClient(); // IHttpClientFactory for calling remote services via RemoteServiceBase
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@ -63,22 +57,6 @@ public static class MauiProgram
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return builder.Build();
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}
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private static void LoadAppSettings()
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{
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string file = Path.Combine(FileSystem.Current.AppDataDirectory, "appsettings.json");
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if (File.Exists(file))
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{
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using FileStream stream = File.OpenRead(file);
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using StreamReader reader = new StreamReader(stream);
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var content = reader.ReadToEnd();
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var obj = JsonSerializer.Deserialize<JsonObject>(content)!;
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if (!string.IsNullOrEmpty((string)obj["Url"]))
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{
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url = (string)obj["Url"];
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}
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}
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}
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private static void LoadClientAssemblies(HttpClient http)
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{
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try
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@ -87,7 +65,7 @@ public static class MauiProgram
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var assemblies = AppDomain.CurrentDomain.GetAssemblies().Select(a => a.GetName().Name).ToList();
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// get assemblies from server and load into client app domain
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var zip = http.GetByteArrayAsync("/api/Installation/load").Result;
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var zip = Task.Run(() => http.GetByteArrayAsync("/api/Installation/load")).GetAwaiter().GetResult();
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// asemblies and debug symbols are packaged in a zip file
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using (ZipArchive archive = new ZipArchive(new MemoryStream(zip)))
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